SkillWarz weapons are divided across a core 10-weapon roster in standard crossplay and an expanded arsenal in the Steam Early Access release developed by Baltverge Games. Players can equip primary firearms, secondary handguns, melee weapons, and utility grenades across six character classes in web and desktop environments. Performance relies on distinct damage-dropoff profiles, weapon handling speeds, and attachment customization rather than pay-to-win upgrades.
Complete SkillWarz Weapon Roster
The game splits its weapon pool between the cross-platform environment (available on Web and desktop) and dedicated Steam-only modes introduced in Version 1.30. While crossplay maintains a standardized 10-weapon balance, the Steam client adds six extra firearms and broader attachment customization.
| Weapon | Category | Availability | Verified Notes |
|---|---|---|---|
| AK47 | Assault Rifle | Crossplay / Web / Steam | High spray accuracy, fast recovery, 5-bullet kill, causes heavy target flinch |
| M4A1 | Assault Rifle | Crossplay / Web / Steam | High DPS, lower recoil over range, slower handling than the AK47 |
| AK12 | Assault Rifle | Steam Mode (v1.30+) | Added in the Steam Early Access content expansion |
| AUG | Scoped Rifle | Steam Mode (v1.30+) | Features burst-fire capability and integrated optic support |
| UZI | Submachine Gun | Crossplay / Web / Steam | Fastest TTK in close quarters, 20-round magazine, 80 total ammo reserve |
| K10 | Submachine Gun | Steam Mode (v1.30+) | Fast fire rate; underwent historical magazine capacity reductions |
| KSG-12 | Shotgun | Crossplay / Web / Steam | Pump-action shotgun; received a 15% damage reduction in balance updates |
| DAO-12 | Shotgun | Steam Mode (v1.30+) | Expanded semi-automatic/combat shotgun added in v1.30 |
| L96 / L96A1 | Sniper Rifle | Crossplay / Web / Steam | Bolt-action; faster handling and lower sway than heavy sniper options |
| M107 | Sniper Rifle | Crossplay / Web / Steam | Heavy anti-material sniper with high recoil and longer aim-down-sights time |
| M110 | Marksman / Sniper | Crossplay / Web / Steam | Semi-automatic sniper rifle with a faster fire rate and lower recoil than the M107 |
| MG4 | Light Machine Gun | Crossplay / Web / Steam | Heavy automatic weapon; lower sustained competitive usage compared to rifles |
| Deagle | Handgun | Crossplay / Web / Steam | Unlocks at Rank 0; 7-round magazine, heavy semi-auto burst damage |
| P99 | Handgun | Steam Mode (v1.30+) | Lightweight secondary sidearm featured in daily weapon challenge rotations |
| USP | Handgun | Crossplay / Web / Steam | Standard tactical secondary sidearm |
| G22 | Handgun | Steam Mode (v1.30+) | Added as part of the Steam Early Access secondary weapon roster |
| Tec-9 | Secondary | Crossplay / Web / Steam | Fast-firing secondary paired with shotgun loadouts |
In-Depth Weapon Stats: The Deagle
The Desert Eagle (Deagle) serves as the primary benchmark for measured ballistic stats in SkillWarz. Testing confirms it is unlocked by default at Rank 0 within the Assault class and acts as a high-damage pocket rifle at close-to-medium ranges.
| Attribute | Measured Value | Combat Implication |
|---|---|---|
| Magazine Size | 7 rounds | Demands precise trigger control during engagements |
| Reserve Ammo | 21 rounds | 3 spare magazines by default |
| Close-Range Damage | 140 damage | Guaranteed 1-shot kill (up to 25 meters) on 100 HP targets in hardcore settings |
| Long-Range Damage | 60 damage | Minimum damage floor applied past 60 meters |
| Damage Falloff | Linear (25m to 60m) | Damage scales down evenly between 140 and 60 |
| Rate of Fire | ~300 RPM | Semi-automatic fire with significant vertical climb |
| Reload Time | 2.4 seconds | Full cycle duration before firing can resume |
| Reload Cancel Window | 1.8 seconds | Ammo counter updates at 1.8s; cancelable via mantling or melee |
| Recoil Rating | Very High | Requires pause between shots or compensation via perks |
The Deagle can equip two specific low-profile optics: the Mini RDS and the FF Mini RDS. Players running the Deagle as a primary dueling weapon frequently equip the Strong Arms perk to reduce its vertical kick, alongside mobility perks like Sprinter or Health Regeneration.
Weapon Handling and Combat Mechanics
Gunplay in SkillWarz is defined by client-side hit registration, weapon flinch, and parkour integration. Knowing how these engine mechanics interact with different weapon classes dictates combat outcomes.
Assault Rifles and the Flinch Mechanic
The automatic weapon meta is dominated by the AK47 and M4A1. Developer and community discussions highlight distinct trade-offs between the two:
- AK47: While its on-paper damage per second is slightly lower than the M4A1, the AK47 features superior handling out of a sprint and tighter spray recovery. Bullets create a distortion and visual screen shake on hit, inducing severe flinch in opponents. This allows AK47 players to break the aim of snipers at medium range.
- M4A1: Offers higher theoretical sustained DPS and more predictable vertical climb over long distances. However, its slower transition out of sprints makes it slightly less forgiving in rapid parkour engagements.
Submachine Guns and Ammo Economy
The Micro UZI delivers the fastest close-quarters time-to-kill among all automatic firearms, but it is strictly limited by a 20-round magazine and an 80-round total ammo reserve. Engaging multiple opponents in modes like Gun Game requires short, controlled bursts, as an entire magazine can be consumed on a single elimination. The Steam version introduces the K10 as an alternative SMG option with alternative iron sights.
Sniper Rifles and Movement Sway
Long-range combat relies on two primary rifles:
- L96 / L96A1: The preferred bolt-action rifle for mobile Recon classes. When paired with the Strong Arms perk (standard on the default web Recon loadout), idle weapon sway is completely negated, making quick-zooming across lanes like Plaza and Crevasse viable.
- M107: Deals immense per-shot damage but suffers from slower Aim Down Sights (ADS) transition times, pronounced idle sway, and heavier visual recoil, making follow-up shots difficult against moving targets.
Shotguns and Spread Dynamics
The KSG-12 pump-action shotgun delivers tight pellet groupings capable of instant eliminations at close quarters. In earlier balance patches, its damage output was reduced by roughly 15% to address map domination on compact arena layouts like Four Towers. The Steam release supplements the shotgun roster with the DAO-12 combat shotgun.
Melee, Attachments, and Grenades
Beyond primary firearms, SkillWarz includes functional melee gear, weapon attachments, and throwable utility items.
Melee Weapon System
Melee combat operates through two distinct inputs:
- Quick Melee: Pressing the Q key performs a rapid instant knife strike without deselecting your active firearm.
- Classic Weapon Slot: In Patch 0.92's CS Classic Mode, pressing 3 draws the melee weapon into hands. Drawing a melee weapon increases base sprint and running movement speed.
Available melee weapons include the default Combat Knife, Pocket Knife, Bowie Knife, Super Bowie Knife, and Fireman's Axe. Melee weapons and cosmetic skins are unlocked through the in-game shop, Prestige rank tiers, or community event distributions.
Weapon Attachments
Weapon customization in the class builder supports optics and barrel attachments:
- Optics: FF Mini RDS, Mini RDS, ACOG Scope, Holographic Sight, and the MLG-140 optic.
- Muzzles: Silencer 1 and Silencer 2, which suppress audio output and alter weapon tracers.
Utility and Grenades
Equipment slots support tactical and lethal ordnance:
- Frag Grenades: Feature a timed fuse before detonation, allowing bounces off surfaces.
- Impact Grenades: Explode immediately on contact with any surface or player; distinguished visually in the user interface by a horizontal line across the grenade icon.
- Flashbangs: Blind players within a 90-degree field of view from the detonation point for up to 6 seconds depending on server calculations.
- Smoke Grenades: Deploy visual cover that can be cosmetically tinted across multiple smoke colors (including standard gray and bright green).
Economy, Challenges, and Game Modes
Weapons are tied directly to match progression, contracts, and specialized game modes.
Contracts and Daily Challenges
Players earn cash to spend in the shop by completing daily contracts:
- Standard Match Goals: Playing 3 complete matches awards $200.
- Randomized Weapon Challenges: Earning 30 kills with a designated weapon (such as the M4A1 or P99) awards $300.
- Contract System: Players can purchase contracts (such as paying $250 to earn $700 on completion, netting a $450 profit). Completing all three daily contracts awards a flat $500 bonus.
Gun Game and Team Gun Game
In both solo Gun Game and Team Gun Game, custom loadouts are disabled. Players advance through a ladder of firearms with each confirmed elimination, beginning with assault rifles and submachine guns before cycling through heavy snipers, shotguns, handguns, and concluding with a melee elimination.
Frequently Asked Questions
How many weapons are available in SkillWarz?
The baseline crossplay version features 10 core weapons across assault rifles, submachine guns, shotguns, sniper rifles, handguns, and machine guns. The Steam Early Access release (Version 1.30) adds 6 exclusive weapons: AK12, AUG, DAO-12, G22, K10, and P99.
What is the damage output of the Deagle in SkillWarz?
The Deagle deals 140 damage at close range up to 25 meters, dropping linearly to 60 damage at distances past 60 meters.
Does switching to a knife make you run faster?
Yes. When playing in Classic Mode or drawing a dedicated melee weapon via the weapon slot, your character's movement and sprinting speed increases compared to running with a primary weapon drawn.
What is the difference between Frag and Impact grenades?
Frag grenades operate on a fixed timer and bounce off walls before exploding. Impact grenades detonate immediately upon hitting any physical surface and feature a distinct horizontal divider line across their icon in your inventory.













