SkillWarz controls combine standard first-person shooter inputs with physics-based movement commands like sliding, mantling, and wall-jumping. The game is developed by Baltverge Games and is playable across desktop browsers, mobile touch devices, and dedicated PC builds.

Default PC Keybinds and Actions

The desktop and browser editions share a standardized keyboard and mouse layout for navigation, weapon handling, and communication. In version 0.92, specific input tweaks were introduced for Classic Mode, such as binding quick weapon swaps to Q and melee selection to 3.

ActionPrimary Keybind / Mouse InputAlternate / Contextual Key
Move Forward / Left / Back / RightW / A / S / DLeft joystick on mobile
Aim / Look AroundMouse movementRight touch swipe on mobile
Fire WeaponLeft Mouse ButtonTap shoot button on mobile
Aim Down Sights (ADS)Right Mouse Button—
Jump / Vault / MantleSpacebar (Hold to mantle)Tap jump button on mobile
Crouch / SlideCLeft Ctrl
SprintLeft Shift—
Reload WeaponR—
Quick Melee AttackQ3 (draws melee weapon in Classic Mode)
Fast Weapon SwapQ (Classic Mode)Mouse Wheel
Switch Weapon Slots1 (Primary), 2 (Secondary), 3 (Melee)Mouse Wheel / 1–5
Primary GrenadeG—
Secondary GrenadeF—
Use Pickup Bonus4 (or 3 in Legacy Edition)—
ScoreboardTab—
Spray TagT—
Voice Chat Push-to-TalkK (Default)In-game menu toggle
Text Chat (All / Team)Y (All Chat)U (Team Chat)
In-Game MenuPM

Mobile and tablet players navigate using a virtual left thumbstick for movement, swipe across the right side of the screen to aim, and press dedicated touch buttons for jumping and shooting.

Movement Speeds and ADS Mechanics

Movement speed in SkillWarz is tied strictly to movement states rather than individual weapon weight classes. Community testing on movement speeds reveals consistent velocity values across the arsenal:

  • Walking Speed: 5 meters per second.
  • Aim Down Sights (ADS) Speed: 3 meters per second (60% of base walk speed). Weapon type does not change your ADS speed.
  • Faster ADS Perk: Equipping the "move faster ADS" perk restores aiming mobility to 5 meters per second.
  • Sprinting Speed: 8 meters per second.
  • Sprinting vs. Sliding Over Distance: Continuous standard sliding and basic sprinting cover flat terrain at virtually identical times over 100 meters, as sliding slows down noticeably toward the end of the slide animation.
  • Sprint-Jumping: Jumping while sprinting maintains the maximum 8 meters per second sprint velocity without slowing you down, while keeping your crosshairs leveled and ready to fire.

Advanced Movement Techniques

The physics engine allows players to bypass map obstacles and gain speed using specific input combinations.

Slide Jumping

Because standard slides suffer from friction decay near the end of the animation, you can cancel this deceleration into air momentum:

  1. Hold W and Left Shift to initiate a sprint.
  2. Tap C to start the slide.
  3. Immediately press Spacebar early in the slide.

This technique propels your character forward at roughly 9 meters per second on flat surfaces. When executed down ramps or slopes, slide jumping provides a massive acceleration burst capable of launching you across large gaps or onto ledges like those on Prototype 16.

Flick Jumping (Sway Jumping)

Flick jumping allows you to gain extra vertical height without relying on double-jump perks:

  1. Move toward the obstacle or ledge.
  2. Flick your mouse upward roughly 0.1 seconds before pressing the jump key.
  3. Press Spacebar and hold it to mantle if approaching a high ledge.

This vertical mouse flick changes the jump trajectory, allowing you to scale containers, reach elevated ammo boxes, and jump over barrier walls that normally block standard jumps.

Wall Jumping and Air Strafing

  • Wall Jumping: Jump directly toward a wall surface and hit Spacebar the moment your character makes contact to bounce away. Combining a slide jump or flick jump into the wall significantly increases the bounce height.
  • Air Strafing: After launching into the air (especially from arena bounce pads), hold A or D while steadily sweeping your mouse in the matching direction. If changing trajectory mid-flight, release the initial directional key before engaging the opposite strafe key and turning your view.

Drone, Camera, and Sensitivity Settings

In-game menus feature mouse sensitivity and inversion controls that alter both infantry and special view modes:

  • Drone Sensitivity: Baltverge Games developer OneManArmy confirmed that remote-controlled drones intentionally run at 25% of the player's base sensitivity to maintain control difficulty.
  • Inverted Axis Settings: Menu adjustments for inverted mouse Y-axis apply directly to standard infantry controls, spectator mode cameras, and drone flight.
  • Aim Sensitivity Scaling: Scope sensitivity sliders alter scoped aiming, while hipfire and ADS base speeds remain clamped to engine speed rules.
  • Fall Damage: Physics apply fall damage from elevated positions, such as major bridges, which can instantly strip half of your health pool on impact.

Frequently Asked Questions

Can you reload while sprinting in SkillWarz?

Yes. Earlier versions required jumping to reload during forward motion, but current game builds allow you to reload while holding sprint.

What is the default push-to-talk key for voice chat?

The default push-to-talk keybind is K, added in Patch 0.92 alongside the lobby voice menu and per-player mute options.

How do you perform a mantle onto high ledges?

Jump toward any climbable ledge and hold down the Spacebar. If the ledge is slightly too tall for a basic jump, perform a flick jump by angling your mouse upward just before hitting Spacebar.